Class SetMaterial
Set inputs materials on renderers
Inherited Members
Namespace: UnityEditor.PixyzPlugin4Unity.RuleEngine
Assembly: Unity.Pixyz.Plugin4Unity.Editor.dll
Syntax
public class SetMaterial : ActionInOut<IList<GameObject>, IList<GameObject>>
Fields
| Name | Description |
|---|---|
| material | The material that will be applied |
Properties
| Name | Description |
|---|---|
| id | Unique id of this action, generated when the file is generated |
| menuPathRuleEngine | The path used for the contextual menu in the RuleEngine |
| menuPathToolbox | The path used for the contextual menu in the Toolbox |
| tooltip | Quick description to describe the behavior of this action |
Methods
| Name | Description |
|---|---|
| run(IList<GameObject>) | Execute the behavior of this action by setting the material on all submesh of the input |