Class SetLayer
Set inputs layer property on gameobejcts
Inherited Members
Namespace: UnityEditor.PixyzPlugin4Unity.RuleEngine
Assembly: Unity.Pixyz.Plugin4Unity.Editor.dll
Syntax
public class SetLayer : ActionInOut<IList<GameObject>, IList<GameObject>>
Fields
| Name | Description |
|---|---|
| layer | The value of the layer property that should be set |
Properties
| Name | Description |
|---|---|
| id | Unique id of this action, generated when the file is generated |
| menuPathRuleEngine | The path used for the contextual menu in the RuleEngine |
| menuPathToolbox | The path used for the contextual menu in the Toolbox |
| tooltip | Quick description to describe the behavior of this action |
Methods
| Name | Description |
|---|---|
| run(IList<GameObject>) | Execute the behavior of this action by setting the layer property |