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    Method run

    run(IList<GameObject>)

    Execute the behavior of this action by setting the enabled property

    Declaration
    public override IList<GameObject> run(IList<GameObject> input)
    Parameters
    Type Name Description
    IList<GameObject> input

    The input that will have the enabled property modified

    Returns
    Type Description
    IList<GameObject>

    The input with a modified enabled property

    Overrides
    ActionInOut<IList<GameObject>, IList<GameObject>>.run(IList<GameObject>)
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