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    Class GetLatestImportedModel

    Get the latest GameObject imported with Pixyz. It will fail if there isn't at least one model imported with Pixyz in the current scene. Use [Include Whole Hierarchy] to also include all of its children as well (at any level).

    Inheritance
    object
    ActionBase
    ActionOut<IList<GameObject>>
    GetLatestImportedModel
    Inherited Members
    ActionOut<IList<GameObject>>.inputType
    ActionOut<IList<GameObject>>.outputType
    ActionOut<IList<GameObject>>.preProcess()
    ActionOut<IList<GameObject>>.runAsync()
    ActionBase.order
    ActionBase.isInRuleEngine
    ActionBase.isInToolbox
    ActionBase.Input
    ActionBase.Output
    ActionBase.helpersMethods
    ActionBase.undo
    ActionBase.isAsync
    ActionBase.updateStats
    ActionBase._isRunning
    ActionBase._stepName
    ActionBase._stepProgress
    ActionBase.IsRunning
    ActionBase.StepName
    ActionBase.StepProgress
    ActionBase.completed
    ActionBase.progressChanged
    ActionBase.getErrors()
    ActionBase.executionErrors
    ActionBase.getInfos()
    ActionBase.onBeforeDraw()
    ActionBase.onAfterDraw()
    ActionBase.postProcess()
    ActionBase.postProcessCoroutine()
    ActionBase.Dispose()
    ActionBase.onSelectionChanged(IList<GameObject>)
    ActionBase.initialize()
    ActionBase.UpdateProgressBar(float, string)
    ActionBase.UpdateProgressBarCoroutine(float, string)
    ActionBase.displayNameRuleEngine
    ActionBase.displayNameToolbox
    ActionBase.invoke(object, bool)
    ActionBase.invokePreProcess(object, bool)
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEditor.PixyzPlugin4Unity.RuleEngine
    Assembly: Unity.Pixyz.Plugin4Unity.Editor.dll
    Syntax
    public class GetLatestImportedModel : ActionOut<IList<GameObject>>

    Fields

    Name Description
    includeWholeHierarchy

    Should the output include the full hierarchy

    Properties

    Name Description
    id

    Unique id of this action, generated when the file is generated

    menuPathRuleEngine

    The path used for the contextual menu in the RuleEngine

    menuPathToolbox

    The path used for the contextual menu in the Toolbox

    tooltip

    Quick description to describe the behavior of this action

    Methods

    Name Description
    getWarnings()

    Check if the current context will allow the correct execution of this action

    run()

    Execute the behavior of this action by returning all gameobjects from the latest import of the plugin

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