Method run
run(IList<GameObject>)
Execute the behavior of this action by returning all children of each elements
Declaration
public override IList<GameObject> run(IList<GameObject> input)
Parameters
| Type | Name | Description |
|---|---|---|
| IList<GameObject> | input | Gameobject on which children will be extracted |
Returns
| Type | Description |
|---|---|
| IList<GameObject> | A list of gameobject of children and parents if enable |