Class FilterOnName
Filter the input based on the gameobject name
Inherited Members
Namespace: UnityEditor.PixyzPlugin4Unity.RuleEngine
Assembly: Unity.Pixyz.Plugin4Unity.Editor.dll
Syntax
public class FilterOnName : ActionInOut<IList<GameObject>, IList<GameObject>>
Fields
Name | Description |
---|---|
caseSensitive | Should the match be caseSensitive |
value | The gameobject name considered valid |
valueConstrain | What equality should considered as valid |
Properties
Name | Description |
---|---|
id | Unique id of this action, generated when the file is generated |
menuPathRuleEngine | The path used for the contextual menu in the RuleEngine |
menuPathToolbox | The path used for the contextual menu in the Toolbox |
tooltip | Quick description to describe the behavior of this action |
Methods
Name | Description |
---|---|
getErrors() | Check if the current context will allow the correct execution of this action |
run(IList<GameObject>) | Execute the behavior of this action by filtering the input matching the name of the gameobject |