Class FilterOnName
Filter the input based on the gameobject name
Inherited Members
Namespace: UnityEditor.PixyzPlugin4Unity.RuleEngine
Assembly: Unity.Pixyz.Plugin4Unity.Editor.dll
Syntax
public class FilterOnName : ActionInOut<IList<GameObject>, IList<GameObject>>
Fields
| Name | Description |
|---|---|
| caseSensitive | Should the match be caseSensitive |
| value | The gameobject name considered valid |
| valueConstrain | What equality should considered as valid |
Properties
| Name | Description |
|---|---|
| id | Unique id of this action, generated when the file is generated |
| menuPathRuleEngine | The path used for the contextual menu in the RuleEngine |
| menuPathToolbox | The path used for the contextual menu in the Toolbox |
| tooltip | Quick description to describe the behavior of this action |
Methods
| Name | Description |
|---|---|
| getErrors() | Check if the current context will allow the correct execution of this action |
| run(IList<GameObject>) | Execute the behavior of this action by filtering the input matching the name of the gameobject |