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    Method PixyzMeshToUnityObject

    PixyzMeshToUnityObject(uint[])

    Retrieve a list of gameobject from pixyz meshs, transform are not applied.

    Declaration
    public GameObject[] PixyzMeshToUnityObject(uint[] meshIds)
    Parameters
    Type Name Description
    uint[] meshIds

    Meshes that need to be translate to unity

    Returns
    Type Description
    GameObject[]

    List of GameObject created form the array of meshId provided

    PixyzMeshToUnityObject(IEnumerable<MeshDefinition>)

    Retrieve a list of gameobject from pixyz meshs definitions, transform are not applied.

    Declaration
    public GameObject[] PixyzMeshToUnityObject(IEnumerable<MeshDefinition> sourceDefs)
    Parameters
    Type Name Description
    IEnumerable<MeshDefinition> sourceDefs

    MeshDefinition that need to be translate to unity

    Returns
    Type Description
    GameObject[]

    List of GameObject created form the array of meshDefinition provided

    PixyzMeshToUnityObject(MeshDefinition)

    Retrieve a gameobject from a pixyz mesh definition, transform is not applied.

    Declaration
    public GameObject PixyzMeshToUnityObject(MeshDefinition def)
    Parameters
    Type Name Description
    MeshDefinition def

    MeshDefinition that need to be translate to unity

    Returns
    Type Description
    GameObject

    GameObject created form the meshDefinition provided

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