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    Enum MaterialSyncType

    Describe how materials will be used with pixyz/unity

    Namespace: UnityEditor.PixyzPlugin4Unity.Processing
    Assembly: Unity.Pixyz.Plugin4Unity.Editor.dll
    Syntax
    [Obsolete("Will be removed in futur version, use Unity.Pixyz.Commons.MaterialSyncType instead")]
    public enum MaterialSyncType

    Fields

    Name Description
    SyncFull

    Materials are translated to pixyz materials and are translated back to unity

    SyncNone

    Input unity materials will be re-applied (if link is found) on the output. (Default material will be created in pixyz)

    SyncSendOnly

    Materials are translated to pixyz but unity materials that were sent will be re-applied

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