Enum MaterialSyncType
Describe how materials will be used with pixyz/unity
Namespace: UnityEditor.PixyzPlugin4Unity.Processing
Assembly: Unity.Pixyz.Plugin4Unity.Editor.dll
Syntax
[Obsolete("Will be removed in futur version, use Unity.Pixyz.Commons.MaterialSyncType instead")]
public enum MaterialSyncType
Fields
Name | Description |
---|---|
SyncFull | Materials are translated to pixyz materials and are translated back to unity |
SyncNone | Input unity materials will be re-applied (if link is found) on the output. (Default material will be created in pixyz) |
SyncSendOnly | Materials are translated to pixyz but unity materials that were sent will be re-applied |