Authoring
You can edit your physics simulation and author your sub-scenes using a variety of authoring components. These components are presented in the following sections.
| Topic | Description |
|---|---|
| Configuring your simulation | How to configure your physics simulation using the Physics Step authoring component. |
| Built-in physics authoring | How to create rigid bodies and colliders using the built-in physics authoring components. |
| Custom physics authoring | How to create rigid bodies and colliders using a custom set of physics authoring components. |
| Choosing constraint solvers | How to choose and assign the right constraint solver to rigid bodies and joints in your simulation. |
| Visualizing your simulation | How to enable 3D overlays for debugging your simulation using the Physics Debug Display component. |
| Defining custom behavior | How to use Custom Physics Body Tags to associate additional data with rigid bodies and define custom behavior. |