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    Authoring

    You can edit your physics simulation and author your sub-scenes using a variety of authoring components. These components are presented in the following sections.

    Topic Description
    Configuring your simulation How to configure your physics simulation using the Physics Step authoring component.
    Built-in physics authoring How to create rigid bodies and colliders using the built-in physics authoring components.
    Custom physics authoring How to create rigid bodies and colliders using a custom set of physics authoring components.
    Choosing constraint solvers How to choose and assign the right constraint solver to rigid bodies and joints in your simulation.
    Visualizing your simulation How to enable 3D overlays for debugging your simulation using the Physics Debug Display component.
    Defining custom behavior How to use Custom Physics Body Tags to associate additional data with rigid bodies and define custom behavior.
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