Struct RigidbodyBakingSystem
Represents a rigidbody baking system.
Implements
ISystem
ISystemCompilerGenerated
Inherited Members
Namespace: Unity.Physics.Authoring
Assembly: Unity.Physics.Hybrid.dll
Syntax
[UpdateAfter(typeof(EndColliderBakingSystem))]
[WorldSystemFilter(WorldSystemFilterFlags.BakingSystem, WorldSystemFilterFlags.Default)]
public struct RigidbodyBakingSystem : ISystem, ISystemCompilerGenerated
Implements
Unity.Entities.ISystem
Unity.Entities.ISystemCompilerGenerated