Struct BeginJointBakingSystem
A system that is updated before all built-in conversion systems that produce PhysicsJoint.
Implements
ISystem
Inherited Members
Namespace: Unity.Physics.Authoring
Assembly: Unity.Physics.Hybrid.dll
Syntax
[UpdateAfter(typeof(RigidbodyBakingSystem))]
[WorldSystemFilter(WorldSystemFilterFlags.BakingSystem, WorldSystemFilterFlags.Default)]
public struct BeginJointBakingSystem : ISystem
Implements
Unity.Entities.ISystem