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    Physics engine overview

    In this section you will learn how the Unity Physics engine is structured and what data inputs you need to produce to drive a physics simulation. These and more topics are addressed in the following subsections.

    Topic Description
    Design philosophy This section describes the design decisions and intentions behind the Unity Physics engine.
    The simulation pipeline Learn how the Unity Physics simulation pipeline works.
    Simulation setup demonstration An example workflow which sets up a physics simulation in the Unity Editor.
    Principal data components Learn about all the data components required to produce inputs for the Unity Physics engine.
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