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    Authoring

    You can edit your physics simulation and author your sub-scenes using the following authoring components.

    Topic Description
    Physics Step authoring component How to configure your physics simulation using the Physics Step authoring component.
    Built-in physics authoring components How to create rigid bodies and colliders using the built-in physics authoring components.
    Custom physics authoring components How to create rigid bodies and colliders using a custom set of physics authoring components.
    Physics Debug Display authoring component How to enable 3D overlays for debugging your simulation using the Physics Debug Display component.
    Custom physics body tags How to use custom tags in order to associate additional data with rigid bodies.
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