Class DetailedStaticMeshCollisionAuthoring
An authoring component that enables detailed static mesh collision computation for static meshes, (i.e. environmental meshes), based on their polygon data. Any UnityEngine.MeshCollider component attached at same hierarchy level as this component will be flagged as a detailed static mesh during the baking process.
Inherited Members
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, InstantiateParameters)
Object.InstantiateAsync<T>(T, Vector3, Quaternion, InstantiateParameters)
Object.Instantiate<T>(T, InstantiateParameters)
Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: Unity.Physics.Authoring
Assembly: Unity.Physics.Hybrid.dll
Syntax
[Icon("Packages/com.unity.physics/Unity.Physics.Editor/Editor Default Resources/Icons/d_BoxCollider@64.png")]
[AddComponentMenu("Entities/Physics/Detailed Static Mesh Collision")]
[HelpURL("https://docs.unity3d.com/Packages/com.unity.physics@latest/index.html?subfolder=/api/Unity.Physics.Authoring.DetailedStaticMeshCollisionAuthoring.html")]
[DisallowMultipleComponent]
public class DetailedStaticMeshCollisionAuthoring : MonoBehaviour