Namespace Unity.Physics.Aspects
Structs
ColliderAspect
A collider aspect. Contains transform data and a collider.
ColliderAspect.Enumerator
Enumerable and Enumerator of the enclosing aspect.
ColliderAspect.Lookup
A container type that provides access to instances of the enclosing Aspect type, indexed by Entity. Equivalent to ComponentLookup<T> but for aspect types. Constructed from an system state via its constructor.
ColliderAspect.ResolvedChunk
Chunk of the enclosing aspect instances. the aspect struct itself is instantiated from multiple component data chunks.
ColliderAspect.TypeHandle
A handle to the enclosing aspect type, used to access a ColliderAspect.ResolvedChunk's components data in a job. Equivalent to ComponentTypeHandle<T> but for aspect types. Constructed from an system state via its constructor.
RigidBodyAspect
A rigid body aspect. Contatins transform data, mass, mass overide, velocity, damping and gravity factor information.
RigidBodyAspect.Enumerator
Enumerable and Enumerator of the enclosing aspect.
RigidBodyAspect.Lookup
A container type that provides access to instances of the enclosing Aspect type, indexed by Entity. Equivalent to ComponentLookup<T> but for aspect types. Constructed from an system state via its constructor.
RigidBodyAspect.ResolvedChunk
Chunk of the enclosing aspect instances. the aspect struct itself is instantiated from multiple component data chunks.
RigidBodyAspect.TypeHandle
A handle to the enclosing aspect type, used to access a RigidBodyAspect.ResolvedChunk's components data in a job. Equivalent to ComponentTypeHandle<T> but for aspect types. Constructed from an system state via its constructor.