Physics engine overview
In this section you will learn how the Unity Physics engine is structured and what data inputs you need to produce to drive a physics simulation. These and more topics are addressed in the following subsections.
Topic | Description |
---|---|
Design philosophy | This section describes the design decisions and intentions behind the Unity Physics engine. |
The simulation pipeline | Learn how the Unity Physics simulation pipeline works. |
Simulation setup demonstration | An example workflow which sets up a physics simulation in the Unity Editor. |
Principal data components | Learn about all the data components required to produce inputs for the Unity Physics engine. |