Class AfterPhysicsSystemGroup
A system group that runs after physics.
In almost all cases, this provides no behaviour difference over manually typing [UpdateInGroup(typeof(FixedStepSimulationSystemGroup))][UpdateAfter(typeof(PhysicsSystemGroup))].
The only benefit of using [UpdateInGroup(AfterPhysicsSystemGroup)] is the fact that the systems which update in this group will be correctly copied by Custom
Inherited Members
Namespace: Unity.Physics.Systems
Assembly: Unity.Physics.dll
Syntax
[UpdateInGroup(typeof(PhysicsSystemGroup))]
[UpdateAfter(typeof(ExportPhysicsWorld))]
public class AfterPhysicsSystemGroup : ComponentSystemGroup