Struct SimulationSingleton
A simulation singleton. Use it to get simulation used by the physics engine. Call (SystemBase|SystemAPI|EntityQuery).GetSingleton<SimulationSingleton() to get read-only access. Call (SystemBase|SystemAPI|EntityQuery).GetSingletonRW<SimulationSingleton() to get read-write access.
Inherited Members
Namespace: Unity.Physics
Assembly: Unity.Physics.dll
Syntax
public struct SimulationSingleton : IComponentData, IQueryTypeParameterFields
Type
The simulation type.
Declaration
public SimulationType TypeField Value
| Type | Description | 
|---|---|
| SimulationType | 
Methods
AsSimulation()
Converts this object to a simulation.
Declaration
public Simulation AsSimulation()Returns
| Type | Description | 
|---|---|
| Simulation | A Simulation. | 
InitializeFromSimulation(ref Simulation)
Initializes this object from the given simulation.
Declaration
public void InitializeFromSimulation(ref Simulation simulation)Parameters
| Type | Name | Description | 
|---|---|---|
| Simulation | simulation | [in,out] The simulation. |