Struct PhysicsDamping
Optional damping applied to the rigid body velocities during each simulation step. This scales the velocities using: math.clamp(1 - damping * Timestep, 0, 1)
Inherited Members
Namespace: Unity.Physics
Assembly: Unity.Physics.dll
Syntax
public struct PhysicsDamping : IComponentData, IQueryTypeParameterFields
Angular
Damping applied to the angular velocity.
Declaration
public float AngularField Value
| Type | Description | 
|---|---|
| float | 
Linear
Damping applied to the linear velocity.
Declaration
public float LinearField Value
| Type | Description | 
|---|---|
| float |