Interface ISimulationEvent<T>
An event raised when a pair of bodies interact during solving.
Inherited Members
Namespace: Unity.Physics
Assembly: Unity.Physics.dll
Syntax
public interface ISimulationEvent<T> : IComparable<T>Type Parameters
| Name | Description | 
|---|---|
| T | Generic type parameter. | 
Properties
BodyIndexA
Gets the body index a.
Declaration
int BodyIndexA { get; }Property Value
| Type | Description | 
|---|---|
| int | The body index a. | 
BodyIndexB
Gets the body index b.
Declaration
int BodyIndexB { get; }Property Value
| Type | Description | 
|---|---|
| int | The body index b. | 
ColliderKeyA
Gets the collider key a.
Declaration
ColliderKey ColliderKeyA { get; }Property Value
| Type | Description | 
|---|---|
| ColliderKey | The collider key a. | 
ColliderKeyB
Gets the collider key b.
Declaration
ColliderKey ColliderKeyB { get; }Property Value
| Type | Description | 
|---|---|
| ColliderKey | The collider key b. | 
EntityA
Gets the entity a.
Declaration
Entity EntityA { get; }Property Value
| Type | Description | 
|---|---|
| Entity | The entity a. | 
EntityB
Gets the entity b.
Declaration
Entity EntityB { get; }Property Value
| Type | Description | 
|---|---|
| Entity | The entity b. |