Class PhysicsWorldExtensions
Utility functions acting on a physics world.
Inherited Members
Namespace: Unity.Physics.Extensions
Assembly: Unity.Physics.dll
Syntax
public static class PhysicsWorldExtensions
Methods
ApplyAngularImpulse(PhysicsWorld, int, float3)
Apply an angular impulse to a rigidBodyIndex (in world space)
Declaration
public static void ApplyAngularImpulse(this PhysicsWorld world, int rigidBodyIndex, float3 angularImpulse)
Parameters
Type | Name | Description |
---|---|---|
PhysicsWorld | world | The world to act on. |
int | rigidBodyIndex | Zero-based index of the rigid body. |
float3 | angularImpulse | The angular impulse. |
ApplyImpulse(PhysicsWorld, int, float3, float3)
Apply an impulse to a rigid body at a point (in world space)
Declaration
public static void ApplyImpulse(this PhysicsWorld world, int rigidBodyIndex, float3 linearImpulse, float3 point)
Parameters
Type | Name | Description |
---|---|---|
PhysicsWorld | world | The world to act on. |
int | rigidBodyIndex | Zero-based index of the rigid body. |
float3 | linearImpulse | The linear impulse. |
float3 | point | The point. |
ApplyLinearImpulse(PhysicsWorld, int, float3)
Apply a linear impulse to a rigid body (in world space)
Declaration
public static void ApplyLinearImpulse(this PhysicsWorld world, int rigidBodyIndex, float3 linearImpulse)
Parameters
Type | Name | Description |
---|---|---|
PhysicsWorld | world | The world to act on. |
int | rigidBodyIndex | Zero-based index of the rigid body. |
float3 | linearImpulse | The linear impulse. |
CalculateVelocityToTarget(PhysicsWorld, int, RigidTransform, float, out float3, out float3)
Calculate a linear and angular velocity required to move the given rigid body to the given target transform in the given time step.
Declaration
public static void CalculateVelocityToTarget(this PhysicsWorld world, int rigidBodyIndex, RigidTransform targetTransform, float timestep, out float3 requiredLinearVelocity, out float3 requiredAngularVelocity)
Parameters
Type | Name | Description |
---|---|---|
PhysicsWorld | world | The world to act on. |
int | rigidBodyIndex | Zero-based index of the rigid body. |
RigidTransform | targetTransform | Target transform. |
float | timestep | The timestep. |
float3 | requiredLinearVelocity | [out] The required linear velocity. |
float3 | requiredAngularVelocity | [out] The required angular velocity. |
GetAngularVelocity(in PhysicsWorld, int)
Get the angular velocity of a rigid body around it's center of mass (in world space)
Declaration
public static float3 GetAngularVelocity(this in PhysicsWorld world, int rigidBodyIndex)
Parameters
Type | Name | Description |
---|---|---|
PhysicsWorld | world | The world to act on. |
int | rigidBodyIndex | Zero-based index of the rigid body. |
Returns
Type | Description |
---|---|
float3 | The angular velocity. |
GetCenterOfMass(in PhysicsWorld, int)
Get the Rigid Bodies Center of Mass (in World Space)
Declaration
public static float3 GetCenterOfMass(this in PhysicsWorld world, int rigidBodyIndex)
Parameters
Type | Name | Description |
---|---|---|
PhysicsWorld | world | The world to act on. |
int | rigidBodyIndex | Zero-based index of the rigid body. |
Returns
Type | Description |
---|---|
float3 | The center of mass. |
GetCollisionFilter(in PhysicsWorld, int)
An in PhysicsWorld extension method that gets collision filter.
Declaration
public static CollisionFilter GetCollisionFilter(this in PhysicsWorld world, int rigidBodyIndex)
Parameters
Type | Name | Description |
---|---|---|
PhysicsWorld | world | The world to act on. |
int | rigidBodyIndex | Zero-based index of the rigid body. |
Returns
Type | Description |
---|---|
CollisionFilter | The collision filter. |
GetEffectiveMass(in PhysicsWorld, int, float3, float3)
Get the effective mass of a Rigid Body in a given direction and from a particular point (in World Space)
Declaration
public static float GetEffectiveMass(this in PhysicsWorld world, int rigidBodyIndex, float3 impulse, float3 point)
Parameters
Type | Name | Description |
---|---|---|
PhysicsWorld | world | The world to act on. |
int | rigidBodyIndex | Zero-based index of the rigid body. |
float3 | impulse | The impulse. |
float3 | point | The point. |
Returns
Type | Description |
---|---|
float | The effective mass. |
GetLinearVelocity(in PhysicsWorld, int)
Get the linear velocity of a rigid body (in world space)
Declaration
public static float3 GetLinearVelocity(this in PhysicsWorld world, int rigidBodyIndex)
Parameters
Type | Name | Description |
---|---|---|
PhysicsWorld | world | The world to act on. |
int | rigidBodyIndex | Zero-based index of the rigid body. |
Returns
Type | Description |
---|---|
float3 | The linear velocity. |
GetLinearVelocity(in PhysicsWorld, int, float3)
Get the linear velocity of a rigid body at a given point (in world space)
Declaration
public static float3 GetLinearVelocity(this in PhysicsWorld world, int rigidBodyIndex, float3 point)
Parameters
Type | Name | Description |
---|---|---|
PhysicsWorld | world | The world to act on. |
int | rigidBodyIndex | Zero-based index of the rigid body. |
float3 | point | The point. |
Returns
Type | Description |
---|---|
float3 | The linear velocity. |
GetMass(in PhysicsWorld, int)
An in PhysicsWorld extension method that gets the mass.
Declaration
public static float GetMass(this in PhysicsWorld world, int rigidBodyIndex)
Parameters
Type | Name | Description |
---|---|---|
PhysicsWorld | world | The world to act on. |
int | rigidBodyIndex | Zero-based index of the rigid body. |
Returns
Type | Description |
---|---|
float | The mass. |
GetPosition(in PhysicsWorld, int)
An in PhysicsWorld extension method that gets a position of a body in World Space.
Declaration
public static float3 GetPosition(this in PhysicsWorld world, int rigidBodyIndex)
Parameters
Type | Name | Description |
---|---|---|
PhysicsWorld | world | The world to act on. |
int | rigidBodyIndex | Zero-based index of the rigid body. |
Returns
Type | Description |
---|---|
float3 | The position. |
GetRotation(in PhysicsWorld, int)
An in PhysicsWorld extension method that gets a rotation.
Declaration
public static quaternion GetRotation(this in PhysicsWorld world, int rigidBodyIndex)
Parameters
Type | Name | Description |
---|---|---|
PhysicsWorld | world | The world to act on. |
int | rigidBodyIndex | Zero-based index of the rigid body. |
Returns
Type | Description |
---|---|
quaternion | The rotation. |
SetAngularVelocity(PhysicsWorld, int, float3)
Set the angular velocity of a rigid body (in world space)
Declaration
public static void SetAngularVelocity(this PhysicsWorld world, int rigidBodyIndex, float3 angularVelocity)
Parameters
Type | Name | Description |
---|---|---|
PhysicsWorld | world | The world to act on. |
int | rigidBodyIndex | Zero-based index of the rigid body. |
float3 | angularVelocity | The angular velocity. |
SetLinearVelocity(PhysicsWorld, int, float3)
Set the linear velocity of a rigid body (in world space)
Declaration
public static void SetLinearVelocity(this PhysicsWorld world, int rigidBodyIndex, float3 linearVelocity)
Parameters
Type | Name | Description |
---|---|---|
PhysicsWorld | world | The world to act on. |
int | rigidBodyIndex | Zero-based index of the rigid body. |
float3 | linearVelocity | The linear velocity. |