Struct AnyHitCollector<T>
A collector which exits the query as soon as any hit is detected.
Implements
ICollector<T>
  Inherited Members
Namespace: Unity.Physics
Assembly: Unity.Physics.dll
Syntax
public struct AnyHitCollector<T> : ICollector<T> where T : struct, IQueryResultType Parameters
| Name | Description | 
|---|---|
| T | Generic type parameter. | 
Constructors
AnyHitCollector(float)
Constructor.
Declaration
public AnyHitCollector(float maxFraction)Parameters
| Type | Name | Description | 
|---|---|---|
| float | maxFraction | The maximum fraction. | 
Properties
EarlyOutOnFirstHit
Gets a value indicating whether the early out on first hit.
Declaration
public bool EarlyOutOnFirstHit { get; }Property Value
| Type | Description | 
|---|---|
| bool | True. | 
MaxFraction
Gets the maximum fraction.
Declaration
public readonly float MaxFraction { get; }Property Value
| Type | Description | 
|---|---|
| float | The maximum fraction. | 
NumHits
Gets the number of hits.
Declaration
public int NumHits { get; }Property Value
| Type | Description | 
|---|---|
| int | The total number of hits. | 
Methods
AddHit(T)
Adds a hit.
Declaration
public bool AddHit(T hit)Parameters
| Type | Name | Description | 
|---|---|---|
| T | hit | The hit. | 
Returns
| Type | Description | 
|---|---|
| bool | True. |