Class PhysicsSolveAndIntegrateGroup
The final system group to run in PhysicsSimulationGroup. It is solving the jacobians generated by PhysicsCreateJacobiansGroup, and writing the results of the simulation to the DynamicsWorld.
Inheritance
ComponentSystemBase
SystemBase
ComponentSystemGroup
PhysicsSolveAndIntegrateGroup
Inherited Members
ComponentSystemGroup.EnableSystemSorting
ComponentSystemGroup.Created
ComponentSystemGroup.ManagedSystems
ComponentSystemGroup.AddSystemToUpdateList(ComponentSystemBase)
ComponentSystemGroup.AddSystemToUpdateList(SystemHandle)
ComponentSystemGroup.RemoveSystemFromUpdateList(ComponentSystemBase)
ComponentSystemGroup.RemoveSystemFromUpdateList(SystemHandle)
ComponentSystemGroup.SortSystems()
ComponentSystemGroup.FixedRateManager
ComponentSystemGroup.RateManager
ComponentSystemGroup.SetRateManagerCreateAllocator(IRateManager)
ComponentSystemGroup.RateGroupAllocators
SystemBase.Dependency
SystemBase.CheckedStateRef
SystemBase.CompleteDependency()
SystemBase.Entities
SystemBase.Job
SystemBase.Update()
SystemBase.GetComponent<T>(Entity)
SystemBase.SetComponent<T>(Entity, T)
SystemBase.HasComponent<T>(Entity)
SystemBase.HasBuffer<T>(Entity)
SystemBase.GetEntityStorageInfoLookup()
SystemBase.GetStorageInfoFromEntity()
SystemBase.Exists(Entity)
ComponentSystemBase.Enabled
ComponentSystemBase.EntityQueries
ComponentSystemBase.GlobalSystemVersion
ComponentSystemBase.LastSystemVersion
ComponentSystemBase.EntityManager
ComponentSystemBase.World
ComponentSystemBase.SystemHandle
ComponentSystemBase.SystemHandleUntyped
ComponentSystemBase.Time
ComponentSystemBase.WorldUpdateAllocator
ComponentSystemBase.ShouldRunSystem()
ComponentSystemBase.GetDynamicComponentTypeHandle(ComponentType)
ComponentSystemBase.GetSharedComponentTypeHandle<T>()
ComponentSystemBase.GetDynamicSharedComponentTypeHandle(ComponentType)
ComponentSystemBase.GetEntityTypeHandle()
ComponentSystemBase.RequireForUpdate(EntityQuery)
ComponentSystemBase.RequireAnyForUpdate(params EntityQuery[])
ComponentSystemBase.RequireForUpdate<T>()
ComponentSystemBase.RequireSingletonForUpdate<T>()
ComponentSystemBase.HasSingleton<T>()
ComponentSystemBase.GetSingleton<T>()
ComponentSystemBase.GetSingletonRW<T>()
ComponentSystemBase.TryGetSingleton<T>(out T)
ComponentSystemBase.TryGetSingletonBuffer<T>(out DynamicBuffer<T>)
ComponentSystemBase.SetSingleton<T>(T)
ComponentSystemBase.GetSingletonEntity<T>()
ComponentSystemBase.TryGetSingletonEntity<T>(out Entity)
ComponentSystemBase.GetEntityQuery(params ComponentType[])
ComponentSystemBase.GetEntityQuery(params EntityQueryDesc[])
ComponentSystemBase.GetEntityQuery(in EntityQueryBuilder)
Namespace: Unity.Physics.Systems
Assembly: Unity.Physics.dll
Syntax
[UpdateInGroup(typeof(PhysicsSimulationGroup))]
[UpdateAfter(typeof(PhysicsCreateJacobiansGroup))]
public class PhysicsSolveAndIntegrateGroup : ComponentSystemGroup