Struct BuildPhysicsWorld
A system which builds the physics world based on the entity world. The world will contain a rigid body for every entity which has a rigid body component, and a joint for every entity which has a joint component.
Implements
ISystem
ISystemCompilerGenerated
Inherited Members
Namespace: Unity.Physics.Systems
Assembly: Unity.Physics.dll
Syntax
[BurstCompile]
[UpdateInGroup(typeof(PhysicsBuildWorldGroup))]
public struct BuildPhysicsWorld : ISystem, ISystemCompilerGenerated
Implements
Unity.Entities.ISystem
Unity.Entities.ISystemCompilerGenerated