Struct CopyPhysicsVelocityToSmoothing.CopyPhysicsVelocityJob
An IJobChunk which writes to a body's PhysicsGraphicalSmoothing by copying it's PhysicsVelocity.
Implements
Inherited Members
Namespace: Unity.Physics.GraphicsIntegration
Assembly: Unity.Physics.dll
Syntax
[BurstCompile]
public struct CopyPhysicsVelocityToSmoothing.CopyPhysicsVelocityJob : IJobChunk
Fields
PhysicsGraphicalSmoothingType
PhysicsGraphicalSmoothing component type handle.
Declaration
public ComponentTypeHandle<PhysicsGraphicalSmoothing> PhysicsGraphicalSmoothingType
Field Value
Type | Description |
---|---|
ComponentTypeHandle<PhysicsGraphicalSmoothing> |
PhysicsVelocityType
PhysicsVelocity component type handle.
Declaration
[ReadOnly]
public ComponentTypeHandle<PhysicsVelocity> PhysicsVelocityType
Field Value
Type | Description |
---|---|
ComponentTypeHandle<PhysicsVelocity> |