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    Struct BufferInterpolatedRigidBodiesMotion.UpdateInterpolationBuffersJob

    An IJobChunk which updates PhysicsGraphicalInterpolationBuffer of the entities in chunk specified by PhysicsVelocity, Unity.Transforms.LocalTransform and PhysicsGraphicalInterpolationBuffer.

    Implements
    IJobChunk
    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Unity.Physics.GraphicsIntegration
    Assembly: Unity.Physics.dll
    Syntax
    [BurstCompile]
    public struct BufferInterpolatedRigidBodiesMotion.UpdateInterpolationBuffersJob : IJobChunk

    Fields

    InterpolationBufferType

    PhysicsGraphicalInterpolationBuffer component type handle..

    Declaration
    public ComponentTypeHandle<PhysicsGraphicalInterpolationBuffer> InterpolationBufferType
    Field Value
    Type Description
    ComponentTypeHandle<PhysicsGraphicalInterpolationBuffer>

    LocalTransformType

    Transform component type handle. (Readonly)

    Declaration
    [ReadOnly]
    public ComponentTypeHandle<LocalTransform> LocalTransformType
    Field Value
    Type Description
    ComponentTypeHandle<LocalTransform>

    PhysicsVelocityType

    Physics velocity component type handle. (Readonly)

    Declaration
    [ReadOnly]
    public ComponentTypeHandle<PhysicsVelocity> PhysicsVelocityType
    Field Value
    Type Description
    ComponentTypeHandle<PhysicsVelocity>

    Implements

    IJobChunk
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