Struct CompoundCollider.ColliderBlobInstance
Input to the compound collider creation function Create(NativeArray<ColliderBlobInstance>). Represents one child of the compound collider and its local transformation relative to the compound collider.
Inherited Members
Namespace: Unity.Physics
Assembly: Unity.Physics.dll
Syntax
public struct CompoundCollider.ColliderBlobInstance
Fields
Collider
The child collider.
Declaration
public BlobAssetReference<Collider> Collider
Field Value
Type | Description |
---|---|
BlobAssetReference<Collider> |
CompoundFromChild
The child transform relative to the compound collider.
Declaration
public RigidTransform CompoundFromChild
Field Value
Type | Description |
---|---|
RigidTransform |
Entity
The Unity.Entities.Entity that this Child is associated with. Default value is Unity.Entities.Entity.Null.
If creating a CompoundCollider manually using Create(NativeArray<ColliderBlobInstance>), you can set this field to any value you want and interpret it the way you want to.
Declaration
public Entity Entity
Field Value
Type | Description |
---|---|
Entity |