Struct RigidbodyBakingSystem
Represents a rigidbody baking system.
Inherited Members
Namespace: Unity.Physics.Authoring
Assembly: Unity.Physics.Hybrid.dll
Syntax
[RequireMatchingQueriesForUpdate]
[UpdateAfter(typeof(EndColliderBakingSystem))]
[WorldSystemFilter(WorldSystemFilterFlags.BakingSystem, WorldSystemFilterFlags.Default)]
public struct RigidbodyBakingSystem : ISystem, ISystemCompilerGenerated
Implements
Unity.Entities.ISystemCompilerGenerated