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    Struct CleanPhysicsDebugDataSystem_Editor

    A system which cleans physics debug display data from the previous frame while in edit mode. In case of using multiple worlds feature, in order for debug display to work properly on multiple worlds, you need to disable the update of this system in editor display physics group (PhysicsDisplayDebugGroup).

    Implements
    ISystem
    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Unity.Physics.Authoring
    Assembly: Unity.Physics.Hybrid.dll
    Syntax
    [WorldSystemFilter(WorldSystemFilterFlags.Editor, WorldSystemFilterFlags.Default)]
    [UpdateInGroup(typeof(PhysicsDebugDisplayGroup_Editor), OrderFirst = true)]
    public struct CleanPhysicsDebugDataSystem_Editor : ISystem

    Implements

    ISystem
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