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    Struct BeginJointBakingSystem

    A system that is updated before all built-in conversion systems that produce PhysicsJoint.

    Implements
    ISystem
    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Unity.Physics.Authoring
    Assembly: Unity.Physics.Hybrid.dll
    Syntax
    [UpdateAfter(typeof(RigidbodyBakingSystem))]
    [WorldSystemFilter(WorldSystemFilterFlags.BakingSystem, WorldSystemFilterFlags.Default)]
    public struct BeginJointBakingSystem : ISystem

    Implements

    ISystem
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