Struct RigidBodyAspect.TypeHandle
A handle to the enclosing aspect type, used to access a RigidBodyAspect.ResolvedChunk's components data in a job.
Equivalent to Unity.Entities.ComponentTypeHandle<T> but for aspect types.
Constructed from an system state via its constructor.
Assembly: Unity.Physics.dll
Syntax
public struct RigidBodyAspect.TypeHandle
Constructors
TypeHandle(ref SystemState)
Create the aspect type handle from an system state.
Declaration
public TypeHandle(ref SystemState state)
Parameters
Type |
Name |
Description |
SystemState |
state |
System state to create the type handle from.
|
Methods
Resolve(ArchetypeChunk)
Declaration
public RigidBodyAspect.ResolvedChunk Resolve(ArchetypeChunk chunk)
Parameters
Type |
Name |
Description |
ArchetypeChunk |
chunk |
The ArchetypeChunk to extract the aspect's ResolvedChunk from.
|
Returns
Update(ref SystemState)
Update the type handle container.
Must be called every frames before using the type handle.
Declaration
public void Update(ref SystemState state)
Parameters
Type |
Name |
Description |
SystemState |
state |
The system state the aspect type handle was created from.
|
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