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    Struct ExportPhysicsWorld

    A system which copies transforms and velocities from the physics world back to the original entity components. The last system to run in PhysicsSystemGroup.

    Implements
    ISystem
    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    Namespace: Unity.Physics.Systems
    Assembly: solution.dll
    Syntax
    [UpdateInGroup(typeof(PhysicsSystemGroup))]
    [UpdateAfter(typeof(PhysicsSimulationGroup))]
    [CreateAfter(typeof(BuildPhysicsWorld))]
    [BurstCompile]
    public struct ExportPhysicsWorld : ISystem

    Implements

    ISystem
    In This Article
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