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    Struct SimulationStepInput

    Parameters for a simulation step.

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    Namespace: Unity.Physics
    Assembly: solution.dll
    Syntax
    public struct SimulationStepInput

    Fields

    Name Description
    Gravity

    Gravity in the physics world.

    HaveStaticBodiesChanged

    Used for optimization of static body synchronization.

    NumSolverIterations

    Number of iterations to perform while solving constraints.

    SolverStabilizationHeuristicSettings

    Settings for solver stabilization heuristic in Unity.Physics.

    SynchronizeCollisionWorld

    Whether to update the collision world after the step for more precise queries.

    TimeStep

    Portion of time to step the physics world for.

    World

    Physics world to be stepped.

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