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    Struct SimulationJobHandles

    Result of ISimulation.ScheduleStepJobs()

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    Namespace: Unity.Physics
    Assembly: solution.dll
    Syntax
    public struct SimulationJobHandles

    Constructors

    Name Description
    SimulationJobHandles(JobHandle)

    Constructor.

    Fields

    Name Description
    FinalDisposeHandle

    Final handle. Includes dispose jobs

    FinalExecutionHandle

    Final execution handle. Does not include dispose jobs.

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