Struct SimulationContext
Holds temporary data in a storage that lives as long as simulation lives and is only re- allocated if necessary.
Implements
Inherited Members
Namespace: Unity.Physics
Assembly: solution.dll
Syntax
public struct SimulationContext : IDisposable
Properties
| Name | Description |
|---|---|
| CollisionEvents | Gets the collision events. |
| ImpulseEvents | Gets the impulse events. |
| TriggerEvents | Gets the trigger events. |
Methods
| Name | Description |
|---|---|
| Dispose() | Disposes the simulation context. |
| Reset(SimulationStepInput) | Resets the simulation storage
|