{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Struct SimulationContext | Unity Physics | 1.1.0-pre.3
docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Struct SimulationContext

    Holds temporary data in a storage that lives as long as simulation lives and is only re- allocated if necessary.

    Implements
    IDisposable
    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    Namespace: Unity.Physics
    Assembly: solution.dll
    Syntax
    public struct SimulationContext : IDisposable

    Properties

    Name Description
    CollisionEvents

    Gets the collision events.

    ImpulseEvents

    Gets the impulse events.

    TriggerEvents

    Gets the trigger events.

    Methods

    Name Description
    Dispose()

    Disposes the simulation context.

    Reset(SimulationStepInput)

    Resets the simulation storage

    • Reallocates input velocities storage if necessary
    • Disposes event streams and allocates new ones with a single work item NOTE: Reset or ScheduleReset needs to be called before passing the SimulationContext to a simulation step job. If you don't then you may get initialization errors.
    In This Article
    Back to top
    Copyright © 2023 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)