Struct SimulationContext
Holds temporary data in a storage that lives as long as simulation lives and is only re- allocated if necessary.
Implements
Inherited Members
Namespace: Unity.Physics
Assembly: solution.dll
Syntax
public struct SimulationContext : IDisposable
Properties
Name | Description |
---|---|
CollisionEvents | Gets the collision events. |
ImpulseEvents | Gets the impulse events. |
TriggerEvents | Gets the trigger events. |
Methods
Name | Description |
---|---|
Dispose() | Disposes the simulation context. |
Reset(SimulationStepInput) | Resets the simulation storage
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