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    Struct RaycastInput

    The input to RayCastQueries consists of the Start and End positions of a line segment as well as a CollisionFilter to cull potential hits.

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    Namespace: Unity.Physics
    Assembly: solution.dll
    Syntax
    public struct RaycastInput

    Fields

    Name Description
    Filter

    The CollisionFilter is used to determine what objects the Ray is and isn't going to hit.

    Properties

    Name Description
    End

    The ending position of a Ray.

    Start

    The starting position of a Ray.

    Methods

    Name Description
    ToString()

    Convert this object into a string representation.

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