Struct RaycastInput
The input to RayCastQueries consists of the Start and End positions of a line segment as well as a CollisionFilter to cull potential hits.
Inherited Members
Namespace: Unity.Physics
Assembly: solution.dll
Syntax
public struct RaycastInput
Fields
| Name | Description |
|---|---|
| Filter | The CollisionFilter is used to determine what objects the Ray is and isn't going to hit. |
Properties
| Name | Description |
|---|---|
| End | The ending position of a Ray. |
| Start | The starting position of a Ray. |
Methods
| Name | Description |
|---|---|
| ToString() | Convert this object into a string representation. |