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    Field Origin

    The Origin point of the Ray in query space.

    Namespace: Unity.Physics
    Assembly: solution.dll
    Syntax
    public float3 Origin
    Returns
    Type Description
    float3

    Point vector coordinate.

    Remarks

    If the origin of the ray is an entity in a transform hierarchy, the entity's LocalTransform component only stores its position relative to its parent entity. In this case, to compute the entity's world-space transform for ray-casting purposes, use the Unity.Transforms.Helpers.ComputeWorldTransformMatrix method.

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