Field Origin
The Origin point of the Ray in query space.
Namespace: Unity.Physics
Assembly: solution.dll
Syntax
public float3 Origin
Returns
Type | Description |
---|---|
float3 | Point vector coordinate. |
Remarks
If the origin of the ray is an entity in a transform hierarchy, the entity's LocalTransform component only stores its position relative to its parent entity. In this case, to compute the entity's world-space transform for ray-casting purposes, use the Unity.Transforms.Helpers.ComputeWorldTransformMatrix method.