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    Method CreateQuad

    CreateQuad(float3, float3, float3, float3)

    Creates a quad from vertices. Quad vertices must be coplanar and wound consistently.

    Declaration
    public static BlobAssetReference<Collider> CreateQuad(float3 vertex0, float3 vertex1, float3 vertex2, float3 vertex3)
    Parameters
    Type Name Description
    float3 vertex0

    The first vertex of the quad.

    float3 vertex1

    The second vertex of the quad.

    float3 vertex2

    The third vertex of the quad.

    float3 vertex3

    The fourth vertex of the quad.

    Returns
    Type Description
    BlobAssetReference<Collider>

    The new quad.

    CreateQuad(float3, float3, float3, float3, CollisionFilter)

    Creates a quad.

    Declaration
    public static BlobAssetReference<Collider> CreateQuad(float3 vertex0, float3 vertex1, float3 vertex2, float3 vertex3, CollisionFilter filter)
    Parameters
    Type Name Description
    float3 vertex0

    The first vertex of the quad.

    float3 vertex1

    The second vertex of the quad.

    float3 vertex2

    The third vertex of the quad.

    float3 vertex3

    The fourth vertex of the quad.

    CollisionFilter filter

    Specifies the filter.

    Returns
    Type Description
    BlobAssetReference<Collider>

    The new quad.

    CreateQuad(float3, float3, float3, float3, CollisionFilter, Material)

    Creates a quad.

    Declaration
    public static BlobAssetReference<Collider> CreateQuad(float3 vertex0, float3 vertex1, float3 vertex2, float3 vertex3, CollisionFilter filter, Material material)
    Parameters
    Type Name Description
    float3 vertex0

    The first vertex of the quad.

    float3 vertex1

    The second vertex of the quad.

    float3 vertex2

    The third vertex of the quad.

    float3 vertex3

    The fourth vertex of the quad.

    CollisionFilter filter

    Specifies the filter.

    Material material

    The material.

    Returns
    Type Description
    BlobAssetReference<Collider>

    The new quad.

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