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    Struct PhysicsConstrainedBodyPair

    A pair of bodies with some constraint between them (either a joint or a motor)

    Implements
    IComponentData
    IQueryTypeParameter
    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    Namespace: Unity.Physics
    Assembly: solution.dll
    Syntax
    public struct PhysicsConstrainedBodyPair : IComponentData, IQueryTypeParameter

    Constructors

    Name Description
    PhysicsConstrainedBodyPair(Entity, Entity, bool)

    Constructor.

    Fields

    Name Description
    EnableCollision

    Specifies whether the two bodies in the pair should generate contact events.

    Properties

    Name Description
    EntityA

    The first entity in the pair.

    EntityB

    The second entity in the pair.

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