Struct MotionVelocity
A dynamic rigid body's "hot" motion data, used during solving.
Inherited Members
Namespace: Unity.Physics
Assembly: solution.dll
Syntax
public struct MotionVelocity
Fields
| Name | Description |
|---|---|
| AngularExpansionFactor | The angular expansion factor. |
| AngularVelocity | Angular velocity in Motion space. |
| GravityFactor | A multiplier applied to the simulation step's gravity vector. |
| InverseInertia | The inverse inertia. |
| InverseMass | The inverse mass. |
| LinearVelocity | Linear velocity in World space. |
| Zero | The zero Motion Velocity. All fields are initialized to zero. |
Properties
| Name | Description |
|---|---|
| HasInfiniteInertia | Gets a value indicating whether this object has infinite inertia. |
| HasInfiniteMass | Gets a value indicating whether this object has infinite mass. |
| IsKinematic | Gets a value indicating whether this object is kinematic. |
Methods
| Name | Description |
|---|---|
| ApplyAngularImpulse(float3) | Apply an angular impulse (in motion space) |
| ApplyLinearImpulse(float3) | Apply a linear impulse (in world space) |