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    Struct MotionData

    A dynamic rigid body's "cold" motion data, used during Jacobian building and integration.

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    Namespace: Unity.Physics
    Assembly: solution.dll
    Syntax
    public struct MotionData

    Fields

    Name Description
    AngularDamping

    Angular damping applied to the motion during each simulation step.

    BodyFromMotion

    Center of mass and inertia orientation in rigid body space.

    LinearDamping

    Linear damping applied to the motion during each simulation step.

    WorldFromMotion

    Center of mass and inertia orientation in world space.

    Zero

    The Zero Motion Data. All transforms are identites, all dampings are zero.

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