Struct MotionData
A dynamic rigid body's "cold" motion data, used during Jacobian building and integration.
Inherited Members
Namespace: Unity.Physics
Assembly: solution.dll
Syntax
public struct MotionData
Fields
Name | Description |
---|---|
AngularDamping | Angular damping applied to the motion during each simulation step. |
BodyFromMotion | Center of mass and inertia orientation in rigid body space. |
LinearDamping | Linear damping applied to the motion during each simulation step. |
WorldFromMotion | Center of mass and inertia orientation in world space. |
Zero | The Zero Motion Data. All transforms are identites, all dampings are zero. |