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    Struct Joint

    A runtime joint instance, attached to specific rigid bodies.

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    Namespace: Unity.Physics
    Assembly: solution.dll
    Syntax
    public struct Joint

    Fields

    Name Description
    AFromJoint

    Joint in the space of the body A.

    BFromJoint

    Joint in the space of the body B.

    BodyPair

    The body pair.

    Constraints

    Constraint block. Note that Constraints needs to be 4-byte aligned for Android 32.

    EnableCollision

    If non-zero, allows these bodies to collide.

    Entity

    The entity that contained the component which created this joint Note, this isn't necessarily an entity with a rigid body, as a pair of bodies can have an arbitrary number of constraints, but only one instance of a particular component type per entity.

    Version

    The version.

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