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    Class Integrator

    Integrates world's motions.

    Inheritance
    object
    Integrator
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Unity.Physics
    Assembly: solution.dll
    Syntax
    public static class Integrator

    Methods

    Name Description
    Integrate(NativeArray<MotionData>, NativeArray<MotionVelocity>, float)

    Integrate the world's motions forward by the given time step.

    Integrate(ref RigidTransform, in MotionVelocity, in float)

    Integrate a single transform for the provided velocity and time.

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