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    Struct DynamicsWorld

    A collection of motion information used during physics simulation.

    Implements
    IDisposable
    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    Namespace: Unity.Physics
    Assembly: solution.dll
    Syntax
    [NoAlias]
    public struct DynamicsWorld : IDisposable

    Constructors

    Name Description
    DynamicsWorld(int, int)

    Construct a dynamics world with the given number of uninitialized motions.

    Properties

    Name Description
    Joints

    Gets the joints.

    MotionDatas

    Gets the motion datas.

    MotionVelocities

    Gets the motion velocities.

    NumJoints

    Gets the number of joints.

    NumMotions

    Gets the number of motions.

    Methods

    Name Description
    Clone()

    Clone the world.

    Dispose()

    Free internal memory.

    GetJointIndex(Entity)

    Gets the zero-based index of the joint.

    Reset(int, int)

    Resets this object.

    UpdateJointIndexMap()

    Updates the joint index map.

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