Struct DynamicsWorld
A collection of motion information used during physics simulation.
Implements
Inherited Members
Namespace: Unity.Physics
Assembly: solution.dll
Syntax
[NoAlias]
public struct DynamicsWorld : IDisposable
Constructors
Name | Description |
---|---|
Dynamics |
Construct a dynamics world with the given number of uninitialized motions. |
Properties
Name | Description |
---|---|
Joints | Gets the joints. |
Motion |
Gets the motion datas. |
Motion |
Gets the motion velocities. |
Num |
Gets the number of joints. |
Num |
Gets the number of motions. |
Methods
Name | Description |
---|---|
Clone() | Clone the world. |
Dispose() | Free internal memory. |
Get |
Gets the zero-based index of the joint. |
Reset(int, int) | Resets this object. |
Update |
Updates the joint index map. |