Struct DynamicsWorld
A collection of motion information used during physics simulation.
Implements
Inherited Members
Namespace: Unity.Physics
Assembly: solution.dll
Syntax
[NoAlias]
public struct DynamicsWorld : IDisposable
Constructors
Name | Description |
---|---|
DynamicsWorld(int, int) | Construct a dynamics world with the given number of uninitialized motions. |
Properties
Name | Description |
---|---|
Joints | Gets the joints. |
MotionDatas | Gets the motion datas. |
MotionVelocities | Gets the motion velocities. |
NumJoints | Gets the number of joints. |
NumMotions | Gets the number of motions. |
Methods
Name | Description |
---|---|
Clone() | Clone the world. |
Dispose() | Free internal memory. |
GetJointIndex(Entity) | Gets the zero-based index of the joint. |
Reset(int, int) | Resets this object. |
UpdateJointIndexMap() | Updates the joint index map. |