{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Method Equals | Unity Physics | 1.1.0-pre.3
docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Method Equals

    Equals(CollisionFilter)

    Tests if this CollisionFilter is considered equal to another.

    Declaration
    public bool Equals(CollisionFilter other)
    Parameters
    Type Name Description
    CollisionFilter other

    The collision filter to compare to this object.

    Returns
    Type Description
    bool

    True if the objects are considered equal, false if they are not.

    Implements
    IEquatable<T>.Equals(T)
    In This Article
    Back to top
    Copyright © 2023 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)