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    Struct CollisionEvents

    A stream of collision events. This is a value type, which means it can be used in Burst jobs (unlike IEnumerable<CollisionEvent>).

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    Namespace: Unity.Physics
    Assembly: solution.dll
    Syntax
    public struct CollisionEvents

    Methods

    Name Description
    GetEnumerator()

    Gets the enumerator.

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