Struct ChildCollider
A child/leaf collider.
Inherited Members
Namespace: Unity.Physics
Assembly: solution.dll
Syntax
public struct ChildCollider
Constructors
Name | Description |
---|---|
ChildCollider(float3, float3, float3, float3, CollisionFilter, Material) | Create as quad, from 4 coplanar vertices. |
ChildCollider(float3, float3, float3, CollisionFilter, Material) | Create as triangle, from 3 vertices. |
ChildCollider(ChildCollider, ChildCollider) | Combine a parent ChildCollider with another ChildCollider describing one of its children. |
ChildCollider(Collider*) | Create from collider. |
ChildCollider(Collider*, RigidTransform) | Create from body. |
ChildCollider(Collider*, RigidTransform, Entity) | Create from body with Entity indirection. |
Fields
Name | Description |
---|---|
Entity | The original Entity from a hierarchy that Child is associated with. |
Properties
Name | Description |
---|---|
Collider | Gets the collider. |
TransformFromChild | The transform of the child collider in whatever space it was queried from. |