{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Struct ChildCollider | Unity Physics | 1.1.0-pre.3
docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Struct ChildCollider

    A child/leaf collider.

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    Namespace: Unity.Physics
    Assembly: solution.dll
    Syntax
    public struct ChildCollider

    Constructors

    Name Description
    ChildCollider(float3, float3, float3, float3, CollisionFilter, Material)

    Create as quad, from 4 coplanar vertices.

    ChildCollider(float3, float3, float3, CollisionFilter, Material)

    Create as triangle, from 3 vertices.

    ChildCollider(ChildCollider, ChildCollider)

    Combine a parent ChildCollider with another ChildCollider describing one of its children.

    ChildCollider(Collider*)

    Create from collider.

    ChildCollider(Collider*, RigidTransform)

    Create from body.

    ChildCollider(Collider*, RigidTransform, Entity)

    Create from body with Entity indirection.

    Fields

    Name Description
    Entity

    The original Entity from a hierarchy that Child is associated with.

    Properties

    Name Description
    Collider

    Gets the collider.

    TransformFromChild

    The transform of the child collider in whatever space it was queried from.

    In This Article
    Back to top
    Copyright © 2023 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)