Struct RigidbodyBakingSystem
Represents a rigidbody baking system.
Implements
Inherited Members
Namespace: Unity.Physics.Authoring
Assembly: solution.dll
Syntax
[RequireMatchingQueriesForUpdate]
[UpdateAfter(typeof(EndColliderBakingSystem))]
[WorldSystemFilter(WorldSystemFilterFlags.BakingSystem, WorldSystemFilterFlags.Default)]
public struct RigidbodyBakingSystem : ISystem