Struct RigidbodyBakingData
Component that specifies if a rigid body is a kinematic body and what its mass is.
Inherited Members
Namespace: Unity.Physics.Authoring
Assembly: solution.dll
Syntax
[TemporaryBakingType]
public struct RigidbodyBakingData : IComponentData, IQueryTypeParameter
Fields
Name | Description |
---|---|
automaticCenterOfMass | Center of mass of the rigid body is automatically calculated if this is true. |
automaticInertiaTensor | Inertia tensor of the rigid body is automatically calculated if this is true. |
centerOfMass | Center of mass of the rigid body. Used if automaticCenterOfMass is false. |
inertiaTensor | Inertia tensor of the rigid body. Used if automaticInertiaTensor is false. |
inertiaTensorRotation | Rotation of the inertia tensor. Used if automaticInertiaTensor is false. |
isKinematic | Sets rigid body as kinematic body. |
mass | Mass of the rigid body. |