Struct RigidbodyBakingData
Component that specifies if a rigid body is a kinematic body and what its mass is.
Inherited Members
Namespace: Unity.Physics.Authoring
Assembly: solution.dll
Syntax
[TemporaryBakingType]
public struct RigidbodyBakingData : IComponentData, IQueryTypeParameter
Fields
| Name | Description |
|---|---|
| automaticCenterOfMass | Center of mass of the rigid body is automatically calculated if this is true. |
| automaticInertiaTensor | Inertia tensor of the rigid body is automatically calculated if this is true. |
| centerOfMass | Center of mass of the rigid body. Used if automaticCenterOfMass is false. |
| inertiaTensor | Inertia tensor of the rigid body. Used if automaticInertiaTensor is false. |
| inertiaTensorRotation | Rotation of the inertia tensor. Used if automaticInertiaTensor is false. |
| isKinematic | Sets rigid body as kinematic body. |
| mass | Mass of the rigid body. |