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    Struct RigidbodyBakingData

    Component that specifies if a rigid body is a kinematic body and what its mass is.

    Implements
    IComponentData
    IQueryTypeParameter
    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    Namespace: Unity.Physics.Authoring
    Assembly: solution.dll
    Syntax
    [TemporaryBakingType]
    public struct RigidbodyBakingData : IComponentData, IQueryTypeParameter

    Fields

    Name Description
    automaticCenterOfMass

    Center of mass of the rigid body is automatically calculated if this is true.

    automaticInertiaTensor

    Inertia tensor of the rigid body is automatically calculated if this is true.

    centerOfMass

    Center of mass of the rigid body. Used if automaticCenterOfMass is false.

    inertiaTensor

    Inertia tensor of the rigid body. Used if automaticInertiaTensor is false.

    inertiaTensorRotation

    Rotation of the inertia tensor. Used if automaticInertiaTensor is false.

    isKinematic

    Sets rigid body as kinematic body.

    mass

    Mass of the rigid body.

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