Struct RigidBodyAspect
A rigid body aspect. Contatins transform data, mass, mass overide, velocity, damping and gravity factor information.
Inherited Members
Namespace: Unity.Physics.Aspects
Assembly: solution.dll
Syntax
public readonly struct RigidBodyAspect : IAspect, IQueryTypeParameter
Fields
| Name | Description |
|---|---|
| Entity | The entity of this aspect. |
Properties
| Name | Description |
|---|---|
| AngularDamping | Gets or sets the angular damping. |
| AngularVelocityLocalSpace | Gets or sets the angular velocity in local space. |
| AngularVelocityWorldSpace | Gets or sets the angular velocity in world space. |
| CenterOfMassLocalSpace | Gets or sets the center of mass in local space. |
| CenterOfMassWorldSpace | Gets or sets the center of mass in world space. |
| GravityFactor | Gets or sets the gravity factor. |
| Inertia | Gets or sets the inertia. |
| IsKinematic | Gets or sets a value indicating whether this object is kinematic. |
| LinearDamping | Gets or sets the linear damping. |
| LinearVelocity | Gets or sets the linear velocity. |
| Mass | Gets or sets the mass. |
| Position | Gets or sets the world space position. |
| Rotation | Gets or sets the world space rotation. |
| Scale | Gets or sets the uniform scale. |
| WorldFromBody | Gets or sets the world transform of this aspect. |